![]() ![]() To do this, go to the object editing window. In the present case, the role of the character will be a creature resembling a ball (I’m an artist. What we do gave? The character will not fall "underground" and will be able to safely move around this object. To do this, click New condition - choose our character - PCM - Collisions - Another objectĬan then choose an object that is responsible for the road on which will move the characterĪnd in the column of our character (not to confuse with the road) click RMB - Movement - Stop In the Type item, select Platform.Īnd we create an event that says: “If a character collides with a road, then it stops.” Select it and go to the Properties window (Movement tab). It's time to add a character! Add another active object to the same layer, then Remember, you need to use objects rationally for optimization)ġ3. The principle does not change - we draw the sprite (s) and load it into the asset (s) (depending on how you use them. To do this, we need the Active object again. Add platforms to our scene along which the character will move. ![]() Let's move on to the frame with the first level of the game and increase the width of our frame through Properties to 5000ġ2. Now you can start doing the most "tasty" part of the development - the game itself. ![]()
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